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C++ > Data Structures and Algorithm Analysis in C++ sample source codes
SplayTree.h - Header file for top-down splay tree
SplayTree.h - Header file for top-down splay tree #ifndef SPLAY_TREE_H_ #define SPLAY_TREE_H_ #include "dsexceptions.h" #include <iostream.h> // For NULL // SplayTree class // // CONSTRUCTION: with ITEM_NOT_FOUND object used to signal failed finds // // ******************PUBLIC OPERATIONS********************* // void insert( x ) --> Insert x // void remove( x ) --> Remove x // Comparable find( x ) --> Return item that matches x // Comparable findMin( ) --> Return smallest item // Comparable findMax( ) --> Return largest item // boolean isEmpty( ) --> Return true if empty; else false // void makeEmpty( ) --> Remove all items // void printTree( ) --> Print tree in sorted order // Node and forward declaration because g++ does // not understand nested classes. template <class Comparable> class SplayTree; template <class Comparable> class BinaryNode { Comparable element; BinaryNode *left; BinaryNode *right; BinaryNode( ) : left( NULL ), right( NULL ) { } BinaryNode( const Comparable & theElement, BinaryNode *lt, BinaryNode *rt ) : element( theElement ), left( lt ), right( rt ) { } friend class SplayTree<Comparable>; }; template <class Comparable> class SplayTree { public: explicit SplayTree( const Comparable & notFound ); SplayTree( const SplayTree & rhs ); ~SplayTree( ); const Comparable & findMin( ); const Comparable & findMax( ); const Comparable & find( const Comparable & x ); bool isEmpty( ) const; void printTree( ) const; void makeEmpty( ); void insert( const Comparable & x ); void remove( const Comparable & x ); const SplayTree & operator=( const SplayTree & rhs ); private: BinaryNode<Comparable> *root; BinaryNode<Comparable> *nullNode; const Comparable ITEM_NOT_FOUND; const Comparable & elementAt( BinaryNode<Comparable> *t ) const; void reclaimMemory( BinaryNode<Comparable> * t ) const; void printTree( BinaryNode<Comparable> *t ) const; BinaryNode<Comparable> * clone( BinaryNode<Comparable> *t ) const; // Tree manipulations void rotateWithLeftChild( BinaryNode<Comparable> * & k2 ) const; void rotateWithRightChild( BinaryNode<Comparable> * & k1 ) const; void splay( const Comparable & x, BinaryNode<Comparable> * & t ) const; }; #include "SplayTree.cpp" #endif
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